Whether you’re just starting out in game development and haven’t found the right engine for you yet, need a break from proprietary engines such as Unity, or simply want to see if game development is something for you: This workshop’s got your back! Here we will take a look into the Godot engine and its capabilities. With its tree-based node structure and signal-based coding workflow Godot offers an intuitive and userfriendly way to build games and a fully customizable editor with a large resource of community-built add-ons and extensions. All this comes in a lightweight and easy to install package making it an attractive option compared to other modern engines.
In the workshop you will learn how to set up your Godot project and understand what Godot nodes and scenes are and how to use them. You will learn about how Godot’s resources work as well as get a better understanding of Godot’s signals and different scripting capabilities. The goal is for you to leave the workshop with your own playable prototype that we built together and with the tools and knowledge needed to create your own applications or contribute to the Godot community.
Important information: Please bring your own laptop as the location does not have any lab PCs. If you want to also be able to work along with the showcase of Godot C# or generally work with the C# instead of GDScript, please be sure to have the .NET SDK and a viable IDE installed before the workshop.
What: Game development with Godot
When: Monday, November 23, 2026, from 19:00
Where: XORTEX LBS3, FH3
You can already download Godot on the official Godot website: https://godotengine.org – Or optionally use the 3rd Party Godotlauncher application and install from that: https://godotlauncher.org/
Further resources:
- Godot 2025 Showreel: https://youtu.be/7ZwEmxihlw4?si=3dEqljgTu4PttkFJ
- Godot Documentation (if you want to get started):
https://docs.godotengine.org/en/latest
